Basketball Rules


Teams must have 4 players on the court for the game to count.

Each team must wear a shirt of the same color.  Teams should bring both a light and dark shirt in the event colours are similar.  No hats or jewelry are permitted.


  • Teams must decide on a â??3 pointâ?? and out of bound lines prior to each game in the event a 3 point line is not present or boundary lines aren't clear.
  • Teams will be given a total of 1.15 hour gym time.  The first 15 minutes will be given for warm-up and foul shots to see who gains possession.

Start of Game:

Due to games being self-officiated there will be no jump ball to start the play, instead, five minutes prior to the start of the game, teams will select one player to shoot from the foul line at the top of the key.  The first player to get a basket wins possession.  Both players should have an equal number of chances to shoot.  If both players make a basket, they will continue to shoot until a player misses while the other makes a basket.  After five (5) attempts, if both players are equal, a new player should be chosen or teams can use rock, paper, scissor. PLEASE NOTE:  The shoot outs should be done during the 15 minute warm up time.

Two 30 minute â??halfsâ?? will be played with a maximum of 5 minute half-time. There will be no over-time. Games are to start and end at the time listed on the schedule.  Teams are responsible for ensuring they keep accurate time and do NOT go over their allotted court time.  Teams should agree on a time keeper prior to the start of their games.

Each half counts as either a win / loss /tie towards a teamâ??s standings. Teams have the potential to earn a total of 2 points each night towards their standings.

The team with the most points at the end of a half wins that half.  Ties count as .5 towards standings for each team.

Before half-time and end of game: A 5 minute warning should be called by time-keeper or players. Time out can be called by any player to check game time and LAST POINT should be agreed upon by both captains, based on time. After the time out, the ball should be taken from outside the 3 point line by the team in possession of the ball when time-out is called.   There are no time outs permitted withing the last 5 minutes of each half.

Teamplay Sports' gym permits only run to a certain time. Please do NOT continue to play after time listed on the schedule. We could lose our gym privileges.


Each basket is worth 1 point.  Any player scoring outside the designated â??3 point lineâ?? earns 2 points towards their teamâ??s score.  For a two-point try, the shooter must establish position completely outside the three-point arc during the shot.


All games are self-officiated.  All players must follow TEAMPLAY SPORTS FAIR PLAY  & Sportsmanship Policies.  Cambridge Adult Team Sports Inc. has the right to suspend players or teams that do not abide by this policy without refund.

Game times are self-officiated.  Spectators or substitute players on the sidelines are encouraged to keep time and score for teams, if possible.  Please note: all spectators and substitute players who assist, must sign a waiver of consent to be in the game area.

Time outs: Teams are permitted one 60 second time out per 25 minute half with the exception that no time outs are permitted within the last 5 minutes of each half.  Time outs are also permitted to track game time when a timekeeper is not available; these time outs should not last more than 30 seconds. Time outs can also be called for injury.  Should a player get injured and have to leave the court, a substitution is permitted. Both teams will be given the opportunity to substitute in a player prior to resuming the game in this circumstance.

The team who lost the first half game wins possession of the ball to start the second half. In the event of a tie,  the team that did not have possession at the start of game, will gain the possession.

The game is a full court game with normal boundaries plus the mid court line defining the playing area.

Teams shall exchange baskets for the second half.

Substitutions may be made after a basket or any stoppage of play.

Defence gets possession after a score (no make-it-take-it).

The offensive team must â??pass the ball inâ?? at the end line of the opposing team after a score is made by the opposing team.

There are no free throws.  All fouls should be passed in from the outer boundary lines. (Teams can decide at the beginning of the game to allow free throw shots for specific fouls; however, both teams must agree or the league rule is in effect. Teams can be suspended for refusing to follow league rules).

Throw ins will be used to re-start any stoppage in play.

When the ball goes out of bounds it will be inbounded from that point.

When a foul or violation occurs, the ball will be taken out on the side near the centre line.

A player taking a throw in shall not take more than 5 seconds to release the ball.  They are not permitted to step into the playing court with the ball.  The ball cannot touch out of bounds on the throw in.  The thrower is not permitted to touch the ball until it has touched another player.  The ball cannot enter the basket directly from a throw in. The thrower may not move from the designated throw-in place, other than from the team's endline.

During the throw in players shall not have any part of their bodies over the boundary line before the ball has been thrown in across the boundary line.  Players cannot be closer than one meter to the player taking the throw in.

No offensive player can be in the free-throw lane for longer than 3 seconds at a time.

Dunking is NOT permitted. The basket will not count.  Players are not permitted to hang off the basketball rims as it may damage school property. Players will be suspended if found swinging from the nets or rims.

Interference occurs when any player reaches through the basket from below and touches the ball or when a defensive player touches the ball or basket while the ball is within the basket thus preventing the ball from passing through the net.  In this case, it will count as a score for the offensive team and the offensive team will regain possession of the ball.

Alternating possession on all jump ball situations will be in effect.

It is a violation to "stall" or attempt to "freeze" the ball during play.  If an opposing team feels a player is purposely â??stallingâ?? the play to run out the clock, the opposing team is permitted to start counting steamboats.  Steamboats must be counted loud enough for the opposing team to hear.  After 10 steamboats, if the offensive player does not pass the ball or attempt a shot by the time the defence reaches 10 steamboats, the result is a turnover and the ball is taken in from the 3 point line.

Any disputed fouls or rules will result in a â??re-playâ??. If teams cannot agree on a call, simply â??re-doâ?? the play (so to speak), by the opposing team taking the ball at top of key and â??checking the ballâ?? prior to starting the play. Do not waste time arguing calls, simply start over.

Players are responsible for calling fouls made on them, or fouls they have made (regardless if you are offense or defense). If the opposing player does not agree with the call, they can call â??CONTESTâ?? and contest the foul.  In this situation, the ball goes back to the top of the key and is kept by the offense (e.g. offensive player calls foul on defensive player during a shot.  The defence disagrees on the call so calls â??contestâ??.  Ball goes back to top of key to offense and play restarts).   PLAYERS SHOULD NOT CALL FOULS ON BEHALF OF OTHER PLAYERS.  Games are self-officiated and only the player being fouled or the player making the foul, can make the call.  That being said, if players ask other players for their point of view on the play, they can take this in consideration when making a call.

The penalty for a foul shall be to award the possession of the ball to the team who was fouled and restart the play with a throw in at the sideline.

There will be a Sportsmanship Rating System in place for all teams.  These will count towards a teamâ??s standings (please see captainâ??s responsibilities & league procedures info sheet).


For playoffs: Substitute players must participate in a minimum of 2 regular season scheduled games with a particular team in order to participate in playoffs as a â??registeredâ?? player.  No â??ringersâ?? are permitted in playoffs.  The only exception is if another team agrees to permit the substitute to play and count the game.  This must be agreed prior to the game and stated so it is clear to all players.  During playoffs, teams will play one, final game (as opposed to two games).  The game will be two 25 minute halfâ??s with a 5 minute halftime.  Should teams tie, an additional 5 minutes should be added to the clock.  If teams are still tied at the end of 5 minutes, they should continue to play 5 minute periods until a winner is determined.


  • Double Dribble - When a player stops dribbling, holds the basketball, and then starts dribbling again or when a player dribbles the ball with two hands at the same time.
  • Traveling - Taking more than one and a half steps without dribbling while the player has possession of the ball or when you stop dribbling and move or change your pivot foot.
  • Back Court - When the team with possession of the ball travels over the mid court line into the front court and then crosses back into the back court.


  • Three-Second Rule - No offensive player can be in the free-throw lane for longer than 3 seconds at a time.
  • Five-Second Possession Violation - When a ball handler is being defended within six feet in the front court, and fails to get rid of the basketball within five seconds.
  • Ten-Seconds In The Backcourt - When the offensive team takes ten or more seconds to move the basketball across the midcourt line into the front court.
  • Five-Second Inbound Violation - When passing the ball inbounds after gaining possession, players have five seconds to get the ball to a teammate.


  • Shooting Foul - When a defender makes contact with an offensive player who is in the act of shooting the basketball.
  • Technical Foul - Violations and misconduct that are detrimental to the game. These are penalized by free-throw opportunities
  • Reaching In - When a defender attempts to steal the basketball and the defender extends their arm and hand and makes contact with the opposing ball handler.
  • Charging - Happens when an offensive player runs into a defender who has an established position.
  • Holding - When a players uses their hands to interfere with or limit an opponent's freedom of movement.
  • Hand Check - When a defender uses one or both hands on the opposing the ball handler.
  • Reaching In - When attempting to steal the basketball, the defender extends their arm and hand and makes contact with the ball handler.
  • Blocking - When a player uses their body position to prevent their opponent from advancing down the court.
  • Flagrant Foul - A foul committed in an violent and harmful

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