TEAMPLAY: Dodgeball Rules

Overview:

Teamplay's K-W Co-ed Indoor Dodgeball and Outdoor Beach Dodgeball is a non-contact, self refereed league played with the spirit of sportsmanship, which places the responsibility for fair play on ALL players. This is a fast paced team sport that combines the 5 Ds made infamous in Dodgeball: Dodge, duck, dip, dive and dodge. The following is a list of our rules. See "Quick Rules" for an abbreviated version but for a full, detailed explanation please see our "Extended Rules".

SPIRIT OF THE GAME - Paramount in all Teamplay Sports.

It is the responsibility of every player to play fair and make their own calls - there are no referees.ONLY players on the field involved in the play can make calls -- NOT players on the sideline. Implicit in all Teamplay.ca sports leagues is the assumption that no one will cheat to gain an unfair advantage no matter how competitive the game becomes. Players/teams can and will be ejected from the game/league, without refund, for not adhering to Teamplay.ca's "Fair Play Rule" (see LEAGUE WIDE RULES) .


Rule content links:


6-on-6 TEAMPLAY RULES

QUICK RULES for 6's:

  • MINIMUM PLAYERS: 6 players a side (min 2 males and 2 females on court at all times).
  • BEFORE START OF THE GAME
    • It is CRUCIAL that all captains and assistant captains meet at the start of each game to introduce themselves, discuss boundary lines and select a time keeper. What is stated at the beginning of the game is what stands firm, unless BOTH captains agree to change their mind during the game,  both captains must agree.
  • STARTING OF GAME PLAY:
    • Teams start the game by lining up on their respective back line. 
    • 6 balls will be used: 4 Blockers (8.5") and 2 Stingers (6.25") (Ball layout for start of game will be as follows: blocker, Stinger, Blocker, Blocker, Stinger, Blocker). 
    • When ready, all team players will start the match by shouting Ready, Set, Dodgeball! followed by the Rush NUMBER OF GAMES:
    • Get as many games in within the match time of 55 minutes (5 minutes for warm up).
  • THE COURT
    • If there is no centre line then the line should be where the volleyball standard markings are at the centre of the gym.
    • You are not allowed to step over the centre line, should a player step over the centre line, they are out. 
  • SCORING - each game won counts as a win in the standings. 
  • FOULS (any INTENTIONAL, UNINTENTIONAL OR INCIDENTAL contact or rough play):
    • HEAD SHOTS ARE NOT ALLOWED. For a full list - see Rule #6 OUTS below.  

1. GAME LENGTH, TIMEOUTS AND SUBS

  • Each week teams play 55 minutes match. 
  • INDOOR leagues will get a 15 minute warm-up time and the time slots will be as follows (times may change due to number of teams and facility). 
  • OUTDOOR Beach will not get any specified warm-up time, but can arrive early to warm up and stretch. Later slots may be added if there are court lights  (times may change due to number of teams and facility). 
     
  • There is only one team timeout of 60 seconds but this timeout cannot be called with 10 minutes remaining. Timeouts can only be called after a game has completed. 
  • Player substitutions (subs) are only allowed after a game is ended. In the event of an injury, play is suspended immediately. Subs are permitted if there is an injury. The opposing team is also allowed to substitute the same number of player(s) that are substituted due to injury. Play stops when there is an injury.
  • A team may bring in subs that are not listed on the roster. They must fill out and sign a Teamplay Sports waiver prior to playing. In the spirit of sportsmanship, captains are expected to replace players with a person of a similar skill level. Bringing in ringers for regular season is discouraged.

2. MINIMUM PLAYERS

  • The minimum of 2 males and 2 females must be maintained at all times.
  • Teams can play with a minimum of 4 players. Opposing teams do not have to match players if a team only has 4. Teams are still required to have 2 males and 2 females.

3. TEAM REFEREES

There are many times where it can be difficult for a player to know if they were hit by a ball, due to the speed and number of balls being thrown. This is where a separate set of eyes are needed to help make calls. Please note

the following rules regarding team referees:

  • ALL teams must provide a minimum of one Team Referee each game. Teams are permitted to have more than one referee. 
  • Team refs are not an option, they are part of the game.
  • Team referees can be players; however, they must not be playing while reffing. They must do one or the other at a time. Team referees can be rotated; however, it is HIGHLY ENCOURAGED that referees are consistent players that are well versed in the rules. Team referees can also be individuals who don't play dodgeball and only come out to ref the team.
  • Team referees must have good knowledge of Teamplay dodgeball rules and policies.
  • Team referees are ONLY RESPONSIBLE FOR THEIR OWN TEAMS. They are NOT permitted to call out opposing team players (unless asked for a second opinion by the opposing team).
  • While team refs are permitted to call their players out, games are still self officiated and players must go off the court when out as it is impossible for one ref to see everything.

4. STARTING PLAY

4.1 The Rush

  • The Rush occurs at the beginning of each game or reset.
  • Players must be behind the end line and touching the back wall before the referee will start of the game.
  • The referee and / or all of the team players will call out the starting countdown: Ready, Set, Dodgeball! Upon hearing Dodgeball!, teams approach the centre line to retrieve the game balls
  • A team may rush with as many or as few players as they want, but at least one person from each team must rush.
  • Players may not slide or dive head first into the centre line or they will be called out.
  • Crossing over the centre line will result in an out
  • Players may not physically grab and pull another player across the centre line or prevent them from returning to their side of the court.

4.2 Putting a Ball in Play Ball Activation

    • The throwing player and the ball must be completely behind the attack line. During the rush, any ball retrieved from the centre line must be returned behind the attack line before it may be thrown at an opponent.
    • A ball that hasnt crossed the attack line is considered a dead ball; any hits or catches are voided plays.  The player that threw the ball is out.
    • There are 2 ways to put a ball into play (activate the ball) following a rush:
      • A player carries the ball across the attack line
      • A player passes the ball a teammate who is behind or carries it across the attack line.

4.3 Balls Left Behind After the Rush

  • Any balls not retrieved after the rush can be picked up and activated by any team.
  • Any non activated ball must be carried, rolled or thrown past the attack line before it can be put in play
  • Any player that throws a ball before it is activated is out.

5. PLAYING THE GAME

  • Eliminate opposing players from the game by hitting them with the ball below the shoulders or catching balls opposing players have thrown  
  • If a player catches a live ball that is thrown at him/her the thrower is eliminated. In addition, the team who caught the ball may return a previously eliminated player back onto the court. Players who re-enter the game are admitted based on the order they were eliminated 
  • Players are permitted to hold more than one ball at a time
  • No kicking the balls. 
  • The team with the last person standing wins the game and gets the point 

5.1 Passing

  • A player may pass a ball to a teammate at any time.
  • The passed ball is a LIVE ball, all standard rules apply with the exception that the player making the throw (pass) is not out when the ball is caught by his/ her teammate.
  • If the ball touches any player (intentionally or not) and the ball is not caught the player is out.
  • This also goes for putting a ball in play during the rush

5.2 Ball Possession Time: 

  • Ball possession time - all players must release the ball within 20 seconds of picking up the ball. If ball possession goes over 20 seconds, that player is out (team referees from either side must count out loud and point to the player they are counting to, in order to signify which player is holding the ball).
  • Team Possession Time -  A ball must be thrown from either side within 20 seconds regardless if a player has picked up a ball or not (i.e. players cannot simply decide to not pick up a ball so they do not have to throw within 20 seconds in order to delay a game).  At least one ball MUST be thrown every 20 seconds from both sides of the court).  If a team delays time and does not throw a ball in 20 seconds then one player must be out and leave the court.  Outs must alternate by gender (e.g. If a male goes off, the next out a female needs to go off the court with the exception if there is only one gender left on the court).
  • No Ball Possession re-set count - Players are not permitted to place a ball down on the floor or re-set the ball possession count in any way. Once ball possession goes over 20 seconds, that player is out (regardless if they set it back on the floor).

5.3 Live / Dead Ball:

Dead Ball - A ball is dead once it hits anything other than an active player (ground, basketball nets, volleyball posts, spectators etc.) except when it touches another ball being held by an active player  

Live Ball - A ball is live once a player gains possession and until the ball touches anything other than an active player 

5.4 Head shots are NOT permitted.  

While we realize most players do not intentionally hit a player in the head, players should make an effort to throw low.  If a player gets hit above the neck, they are not out. The only exception is if a player changed to a bend position after the throw (e.g. bent down to get a ball) or purposely uses his / her head to block another part of his / her body from being struck by a live ball.  In this circumstance the player is deemed out.  One way to tell who is out is if the person who got hit from the neck up goes from a standing position to a bending position then the player is out.  If the person stays in a standing position and gets hit above the neck, they are not out. Players that bend down into a low, squatting stationary position are out if hit above the neck, even though they are in a stationary position.  Players must be in a standing position to be deemed safe from a head shot.   TEAM REFEREES ARE TO MAKE THE FINAL DECISION ON HEAD SHOTS IF PLAYERS CAN'T DECIDE ON THEIR OWN.

The head shot rule is to encourage players to throw low.  If a player gets hit in the head or face due to their own movement they are out.

6. OUTS 

  • If a player is out and has his/her hand up to indicate he/she is going off the court and a ball hits that player, then hits another player, the ball is considered dead and the active player is not out.  If the player who is going off the court does NOT have his/her hand up to indicate he/she is out and a ball is intentionally thrown at the player to get him/her out (even though they were already out, but he/she did not have his/her hand up to indicate this) then the player who was hit by the deflected ball would be out.
  • Players shall be deemed "out" when a live ball hits any part of the player's body, clothing, or uniform. Therefore if a player feels the slightest contact, they are out! No question.
  • Balls are not permitted to be concealed (e.g. No hiding balls behind your back).  This is so the opposing team doesn't mistake hoarding the balls, when in fact, the other team is in possession of balls.  Players that hide balls behind their back are out and should be called out.
  • Players shall be deemed "out" when a live ball hits any part of the player's body, clothing, or uniform. Therefore if a player feels the slightest contact, they are out! No question.
  • A defending player catches a live ball an opposing player has thrown
  • A player hides a ball behind his or her back
  • If a player attempts to catch a ball and then drops it
  • If a player is in possession of a ball and wants to catch an opponent ball to eliminate that player, they must drop the ball they are holding in order to catch the ball and eliminate the other player.  If a player is holding a ball and catches a defenders ball without dropping the other ball. That player is out.
  • If a ball is blocked and it deflects to the opposing team's court and the opposing team catches the ball or is hit by the ball, no player is out.
  • If a player crosses over the center line or side lines (the only exception is if a player catches a ball inside the play area and the momentum causes the player to go out of bounds.  The player must have control of the ball prior to going out of bounds on the catch)
  • Players can defend themselves by blocking the ball in flight with another ball but must retain control over the ball they are blocking with. A player dropping or losing possession of the blocking ball is deemed "out."
  • Any blocked ball rebounding off another ball is considered live. Any player hit by the rebounding ball is deemed "out."
  • Pinching is the act of squeezing the ball in order to alter the thrown or blocked ball. A player should be called out for pinching by the referees (please note, holding the ball in a strong manner is not an act of pinching. Pinching is when the ball is being maneuvered into a different shape.
  • If a player uses his / her head to block a ball on purpose he / she is out.
  • If a player that throws a ball at the opposing team hits a stationary player in the head or face neither player is out.
  • If a player throws a ball and the opposing player deflects the ball and it hits a player in the head or face, the opposing player is out.
  • If a player throws a ball and the defender changes from a standing to bent position and gets hit in the head or face, the opposing player is out.
  • If a player picks up a ball and does not throw it in 20 seconds (regardless if they retain possession of the ball) that player is out.
  • When one player is left on the court, that player must throw a ball every 20 seconds or they are out.

7. OUT OF BOUNDS

  • Captains are to agree on boundaries prior to the start of each game.  This includes selecting an attack line, back line, side line and/or no lines (in small gyms, teams can choose to use no boundary lines).  Whatever is agreed upon prior to the start of games is final.  No changes should be made half way through the game. Any changes that are requested must be agreed upon by both captains. ****PLEASE NOTE***  IF BOTH TEAMS CANNOT AGREE ON BOUNDARY LINES, the outermost lines are to be used, including a back line.
  • If there is no centre line then the line should be where the volleyball standard markings are at the centre of the gym/court. If a player goes past the center markers (over 1 foot), he or she should be given one warning and if the infraction occurs again, they should be called out.

8. SCORING

  • Teams will play Elimination Game
  • Play as many games as possible within the 55 minute match duration. 
  • Mercy will be called if one team is up by 8 games. The score will freeze and teams have the option to play for fun
  • Each team gains 1 point towards their standings for each game won.

9. FOULS

  • Head shots are not permitted. Refer to section #5.3 Head Shots (under section 5 Playing the Game). 
  • Hoarding balls is not permitted.  The opposing team MUST have one ball in possession at all times.  A team has 10 seconds to return a ball to the opposing team if they do not have possession of a ball.  Teams can return a ball simply by keeping the game going and trying to get an opponent out within that 10 seconds.  The game does not stop in order to give a ball to the other side; a ball simply needs to be thrown on the other side in 10 seconds.  Players can still be hit out during this time. It is the team referees job to ensure the opposing team has at least one ball 10 seconds after the final ball has been thrown.  If a team hoards balls to purposely delay the game, all balls must go to the opposing team.
  • If a player purposely makes any aggressive behavior towards another player and it is agreed by team refs and both team captains, captains retain the right by Teamplay Sports Inc. to ask that player to leave the premises.  The gym supervisor will have a gym permit on site. If the player refuses to leave they can be charged with trespassing. Teamplay Sports' has zero tolerance for aggressive behavior and/or threats. The incident should be reported to the league director immediately. 
  • A Sacrifice Fly is not permitted.  This is where a players jumps in the air to throw the ball at his / her opponent but lands on the opponents side of court.  Any player that attempts a sacrifice fly will be disqualified for the rest of the games / matches and may be suspended by the league. This call will be made by both supervisors.

OUTDOOR BEACH DODGEBALL RULE EXCEPTIONS:

All extended rules apply except for the following rules that will take effect for outdoor beach games:

  • Games are played outdoors on a beach volleyball court, and the volleyball lines to create the Dodgeball court. Because of this and the fact that there are no gym walls to act as the outer court boundary, players must understand that the volleyball lines boundary extends upward as if there was an imaginary wall. This then means that as soon as a dodgeball crosses that line, that it is as dead as it would be if it were to hit a gym wall. Therefore, a player must remain inside the court during play and cannot leave the court boundary in attempt to dodge or catch a ball.

The Court

  • Courts will all have an attack line that is approximately 3 large steps from the Center Line. Teams are responsible for setting up their own attack line with pylons provided at the location.
  • The centerline is located where the volleyball standards are placed. Feel free to dig a line in the sand to emphasize where the centre line is. Team Referees are asked to inform players to move back, that accidentally go over the invisible center line plane. Typically players are not called out when they step over the centerline as it can be difficult to know where center is; however, if a player goes one large step past the center markers, he or she should be given one warning and if the infraction occurs again, they should be called out.
  • The boundary lines will be marked with nylon boundaries set up on the court.
Outs

  • The live players must always stay in bounds within the boundary lines. Any time a player steps onto or over the perimeter lines - they are out.
  • If the momentum of making a dodge or catch caries a player out of bounds (ie they step out with one foot on or over the perimter line) they are then deemed to be OUT. 

Retrievers

Retrievers are individuals designated to retrieve balls that go out of play. Teams are responsible for providing Retrievers.

  • Teams are permitted a maximum of 2 retrievers at the start of the game. Once a player is out they can also become a retriever.
  • Retrievers may not enter the play area at any time.
  • Retrievers are only permitted to field balls from their side of the court.



Send Your Feedback